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@ -85,62 +85,221 @@ function tile2lat(y, z) {
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//https://tile.openstreetmap.org/z/x/y.png
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//https://tile.openstreetmap.org/15/26794/14256.png
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//已知条件 lat long zoom_level 显示范围的宽高
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let zoom_level = 15;
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let lat = 22.7490073;
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let long = 114.3781213;
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let x = lon2x(long, zoom_level);
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let y = lat2y(lat, zoom_level);
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let width = 1600;
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let height = 900;
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let tilex = lon2tile(long, zoom_level);
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let tiley = lat2tile(lat, zoom_level);
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function calBasetile(lat, long, zoom_level) {
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let basetile = {};
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basetile.x = lon2x(long, zoom_level);//对应zoomlevel下long的x坐标
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basetile.y = lat2y(lat, zoom_level);//对应zoomlevel下lat的y坐标
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basetile.tilex = lon2tile(long, zoom_level);//对应zoomlevel下long的x tile编号
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basetile.tiley = lat2tile(lat, zoom_level);//对应zoomlevel下lat的y tile编号
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basetile.offsetx = Math.floor((basetile.x - basetile.tilex) * 256);//相对于左上角,其点的x偏移值
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basetile.offsety = Math.floor((basetile.y - basetile.tiley) * 256);//相对于左上角,其点的y偏移值
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let offsetx = Math.floor((x - tilex) * 256);
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let offsety = Math.floor((y - tiley) * 256);
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basetile.minx = width / 2 - basetile.offsetx;
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basetile.maxx = basetile.minx + 256;
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basetile.miny = height / 2 - basetile.offsety;
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basetile.maxy = basetile.miny + 256;
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//计算出瓦片地图的基准坐标,假设显示的宽高为1600*900
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let width = 1600;
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let height = 900;
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let minx = width / 2 - offsetx;
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let maxx = minx + 256;
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let miny = height / 2 - offsety;
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let maxy = miny + 256;
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basetile.p1 = Math.floor(basetile.maxy / 256 + 0.5);
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basetile.p2 = Math.floor((height - basetile.miny) / 256 + 0.5);
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basetile.p3 = Math.floor(basetile.maxx / 256 + 0.5);
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basetile.p4 = Math.floor((width - basetile.minx) / 256 + 0.5);
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console.log(basetile);
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return basetile;
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}
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let basetile = calBasetile(lat, long, zoom_level);
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// let x = lon2x(long, zoom_level);
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// let y = lat2y(lat, zoom_level);
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// let tilex = lon2tile(long, zoom_level);
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// let tiley = lat2tile(lat, zoom_level);
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// let offsetx = Math.floor((x - tilex) * 256);
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// let offsety = Math.floor((y - tiley) * 256);
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// //计算出瓦片地图的基准坐标,假设显示的宽高为1600*900
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// let minx = width / 2 - offsetx;
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// let maxx = minx + 256;
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// let miny = height / 2 - offsety;
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// let maxy = miny + 256;
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//计算出四个方向各需要的块数
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//p1 p2 p3 p4 上 下 左 右
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let p1 = Math.floor(maxy / 256 + 0.5);
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let p2 = Math.floor((height - miny) / 256 + 0.5);
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let p3 = Math.floor(maxx / 256 + 0.5);
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let p4 = Math.floor((width - minx) / 256 + 0.5);
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// let p1 = Math.floor(maxy / 256 + 0.5);
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// let p2 = Math.floor((height - miny) / 256 + 0.5);
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// let p3 = Math.floor(maxx / 256 + 0.5);
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// let p4 = Math.floor((width - minx) / 256 + 0.5);
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//基于已知条件计算需要的各个tile
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let tiles = new Array();
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tiles.push({ x: tilex, y: tiley });
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for (let i = 1; i < p4; i++) {
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tiles.push({ x: tilex + i, y: tiley });
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}
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for (let i = 1; i < p3; i++) {
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tiles.push({ x: tilex - i, y: tiley });
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}
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for (let i = 1; i < p1; i++) {
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for (let j = 0; j < p3 + p4 - 1; j++) {
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tiles.push({ x: tilex - p3 + 1 + j, y: tiley - i });
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function needtiles(basetile, p1, p2, p3, p4) {
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let tiles = new Array();
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let tilex = basetile.tilex;
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let tiley = basetile.tiley;
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tiles.push({ x: tilex, y: tiley });
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for (let i = 0; i < p4; i++) {
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tiles.push({ x: tilex + i + 1, y: tiley });
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}
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}
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for (let i = 1; i < p2; i++) {
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for (let j = 0; j < p3 + p4 - 1; j++) {
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tiles.push({ x: tilex - p3 + 1 + j, y: tiley + i });
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for (let i = 0; i < p3; i++) {
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tiles.push({ x: tilex - i - 1, y: tiley });
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}
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for (let i = 0; i < p1; i++) {
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for (let j = 0; j < p3 + p4 + 1; j++) {
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tiles.push({ x: tilex - p3 + j, y: tiley - i - 1 });
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}
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}
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for (let i = 0; i < p2; i++) {
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for (let j = 0; j < p3 + p4 + 1; j++) {
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tiles.push({ x: tilex - p3 + j, y: tiley + i + 1 });
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}
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}
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//console.log(tiles);
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//console.log(tiles.length);
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return tiles;
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}
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console.log(tiles);
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console.log(tiles.length);
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let tiles = needtiles(basetile, basetile.p1, basetile.p2, basetile.p3, basetile.p4);
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//渲染问题
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//通过与基准之间的位置关系计算渲染的坐标
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//minx miny 即为基准tile当前渲染位置
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for (let i = 0; i < tiles.length; i++) {
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const element = tiles[i];
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let renderx = (element.x - tilex) * 256 + minx;
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let rendery = (element.y - tiley) * 256 + miny;
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console.log({ x: renderx, y: rendery });
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// for (let i = 0; i < tiles.length; i++) {
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// const element = tiles[i];
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// let renderx = (element.x - tilex) * 256 + minx;
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// let rendery = (element.y - tiley) * 256 + miny;
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// console.log({ x: renderx, y: rendery });
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// }
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let canvas = document.getElementById('map');
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canvas.width = map.clientWidth;
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canvas.height = map.clientHeight;
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let ctx = canvas.getContext('2d');
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function clearcanvas() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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}
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function drawPoint(x, y) {
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ctx.fillStyle = "white"
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ctx.strokeStyle = "#a35312"
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ctx.beginPath();
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ctx.arc(x, y, 3, 0, Math.PI * 2, true);
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ctx.closePath();
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ctx.fill();
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ctx.stroke();
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}
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function drawRect(x, y) {
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ctx.strokeStyle = "white"
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ctx.strokeRect(x, y, 256, 256);
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}
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function drawtext(text, x, y) {
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ctx.fillStyle = "white"
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ctx.font = "18px serif";
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ctx.textAlign = "center";
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ctx.textBaseline = "middle";
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ctx.fillText(text, x, y);
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}
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function drawgrid(basetile, tiles) {
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let minx = basetile.minx;
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let miny = basetile.miny;
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let offsetx = basetile.offsetx;
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let offsety = basetile.offsety;
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let tilex = basetile.tilex;
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let tiley = basetile.tiley;
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clearcanvas();
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drawPoint(minx + offsetx, miny + offsety);
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for (let i = 0; i < tiles.length; i++) {
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const element = tiles[i];
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let renderx = (element.x - tilex) * 256 + minx;
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let rendery = (element.y - tiley) * 256 + miny;
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//console.log({ x: renderx, y: rendery });
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drawPoint(renderx, rendery);
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drawRect(renderx, rendery);
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const showtext = 'x:' + element.x + ' ' + 'y:' + element.y;
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//drawtext(showtext, renderx + 256 / 2, rendery + 256 / 2);
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drawtext(showtext, renderx + showtext.length / 4 * 18 + 4, rendery + 9);
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}
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}
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drawgrid(basetile, tiles);
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// drawPoint(width / 2, height / 2);
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// const element = tiles[0];
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// let renderx = (element.x - tilex) * 256 + minx;
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// let rendery = (element.y - tiley) * 256 + miny;
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// drawPoint(renderx, rendery);
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// drawPoint(renderx + 256 / 2, rendery + 256 / 2);
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// drawRect(renderx, rendery);
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// drawtext(showtext, renderx + 256 / 2, rendery + 256 / 2);
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// console.log({ x: renderx, y: rendery });
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//实现移动缩放方法
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//缩放
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map.onwheel = (e) => {
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//console.log(e);
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const zoomleveloffset = (e.deltaY > 0) ? 1 : -1;
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zoom_level -= zoomleveloffset;
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if (zoom_level < 0) {
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zoom_level = 0;
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return;
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}
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if (zoom_level > 19) {
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zoom_level = 19;
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return;
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}
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console.log(zoom_level);
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//clearcanvas();
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//重新计算basetile
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basetile = calBasetile(lat, long, zoom_level);
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tiles = needtiles(basetile, basetile.p1, basetile.p2, basetile.p3, basetile.p4);
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drawgrid(basetile, tiles);
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}
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let moveflag = false;
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let downpoing = { x: 0, y: 0 };
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map.onmousedown = (e) => {
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console.log('鼠标按下');
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moveflag = true;
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downpoing.x = e.offsetX;
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downpoing.y = e.offsetY;
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}
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map.onmouseup = (e) => {
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console.log('鼠标松开');
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moveflag = false;
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}
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map.onmousemove = (e) => {
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if (moveflag) {
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console.log('有效位移');
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const movex = downpoing.x - e.offsetX;
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const movey = downpoing.y - e.offsetY;
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//实现移动逻辑
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let xp = basetile.x + movex / 256;//注意像素移动要除以256
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let yp = basetile.y + movey / 256;
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long = tile2long(xp, zoom_level);
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lat = tile2lat(yp, zoom_level);
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basetile = calBasetile(lat, long, zoom_level);
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tiles = needtiles(basetile, basetile.p1, basetile.p2, basetile.p3, basetile.p4);
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drawgrid(basetile, tiles);
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downpoing.x = e.offsetX;
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downpoing.y = e.offsetY;
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}
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}
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